NOTABLE PLACES

CQ1 Scene 5-6

The Wizards Tower

Charley and his friends wake the next day feeling very relaxed and well rested. 

They make their way from their bedrooms to the Dining Room where breakfast awaits.


Scene 5 - Wizards Tower - Day One

The Dining Room has a large, low wooden table taking up most of its space, upon which is a banquet breakfast consisting of: bacon, sausages, fried eggs, chips, baked beans, and similar. Surrounding this are lots of cushions to sit on. The walls of the Dining Room are arches through which, currently is a view overlooking the tree's of the forest. A fresh breeze blows gently in and sounds of birds and nature.

The wizard clicks his fingers and the forest view is replaced by a desert stretching in all directions. A hot breeze blows in. "Do you prefer this view?" he asks. "No." Replies Charley. The Wizard clicks his fingers again and the view through the arches is replaced by an ocean stretching in all directions. A fresh sea breeze blows in. "Do you prefer this view?" asks the Wizard. "Yes." replies Charley.

As they eat breakfast together, the Wizard asks the group to tell him their stories of how they met, how they came to be in the pub yesterday.

Charley explains that he just woke up and decided to go to the pub and he met the girl.

The goblin explains that he used to be a frog until the girl kissed him and he turned into a goblin.

The girl explains that she heard a story about how princesses can kiss frogs to turn them into princes, so she thought that if she kissed a frog maybe she would turn into a princess. But instead, the frog turned into the goblin, and has been her minion ever since.

Task One

The Wizard asks for their help to clean the Tower.

Charley helps to put stacks of books from the Wizards messy study, onto the book shelves in alphabetical order. He passes his Brains test so he successfully puts them in the right order. The Book Shelves run all the way around the outside of the room, clockwise in alphabetical order from the door starting at A and ending at Z. In the room is a comfy chair, a writing desk, and a small log fire. There are also several small lamps dotted around and hanging from wooden beams which hold up the ceiling.

The Wizard is grateful and gives Charley a Book of Spells for Beginners.

Task Two

After a short rest Charley is set his second task of the day. 
The Wizard gives him an enchanted stool of levitation and explains how it works.

"Stool Up." The stool slowly starts to rise.

"Stool Stop." The stool stops moving.

"Stool Down." The stool slowly starts to descend.

"You have to say 'Stool' so that it knows who you are talking to. It goes up, it goes down, it stops. If it hits something like a ceiling or the floor, it will stop automatically. Those are all the words it knows. They are all the words it needs to know. It does not move sideways, forwards, backwards or diagonally. Don't lose it. Don't fall off." 

Then the Wizard passes Charley a bucket of soapy water and a cloth.  
"Your next task is cleaning windows. The Tower windows are filthy."

Outside Charley stares up at the tower. Its filthy windows stretch up as far as he can see, disappearing into the clouds. He sets to work, sitting on the stool ,saying 'Stool Up' and 'Stop, I mean, Stool Stop' and cleaning the window, then "Stool Up' and 'Stool Stop' and cleaning, 'Stool Up' 'Stool Stop' clean .. and so on.

Eventually Charley has had enough of this. The tower below him has disappeared into the clouds. The tower above him has disappeared into the clouds. He has had to clean (3D10) 606 windows of the infinite number of the windows of the Wizards Tower. Finally he decides to say 'Stool Down' and returns to the ground, where it is already night time. 

Back in the tower, nobody is around so Charley goes to bed.

"What took you so long?" asks the girl who snuggles up nicely with him.


Scene 6 - Wizards Tower - Day Two

The next morning everyone eats Porridge for breakfast. The Wizard explains that bringing someone back from the dead is a complicated and difficult type of magic and will require some special ingredients. So today they are going to set off into the Forest and collect some of these ingredients.

Task Three

"Aw man this is going to take for ever!" Charley complains.

"No, this is going to take a year and a day." The Wizard replies.

The Wizard gives Charley a special bottle for collecting Pixie Giggles. "And as you are on the pixie-path, you can follow it until you come to a clearing in the forest where the RedFire Flowers grow."

The RedFire flowers, just as their flowers open, they explode into flame. You need to pick the flowers just before they are about to open.

"How many coins do I have?" Asks Charley.

"Well, you have a chest containing 581 coins which you stole form the bandits."

Charley grins. "I want to go back to the shop to buy a potion of fire protection." He explains.

"You won't be needing that, if you are careful." The Wizard explains. "Yesterday you cleaned (3D10) 606 windows to learn a bit of Patience. Today you will learn to be Careful." 

"How do we find the pixie path?" asks the girl.

"Good question!" says Charley.

"Thank you." says the girl, smiling.

The Wizard explains that to find the pixie path, you have to go into the forest until you get lost. Only then will you be able to find the pixie-path.

"But how will we know when we find it?" Ask Charley and the girl at exactly the same time.

"Oh you will know." Says the Wizard in his best David Bowie as the camp Gobin King voice.

The girl asks "Can we take a picnic?"

Charley tests his luck by rolling the dice and scoring 0.
This means one of the redfire flowers blows up in front of his face.

"Hey you found one!" Shouts the Goblin from a short distance away.

Charley now has no eyebrows and no fringe.

When they are fully big, the redfire flowers have a pod the size of a football. Charley uses his sword to chop through the stem of the first fully big one he finds. No problem.

The girl shouts "I found one!" Charley goes over and uses his sword to cut the pod off.

There is a pop-boom-bang series of explosion sounds from nearby, followed by goblin cussing. The goblin has fallen in to a patch of ripe RedFire Flowers and set them all off. He is now even more bald than he was before.

"Oh no!" says Charley.

The goblin is in a grumpy mood for the rest of the day.

However, (1D10+1) 9 flower pods are collected.

On the way back home, Charley does another Luck test by rolling the dice. A high score is very lucky, a low score is very unlucky. A score of 4 means neither lucky nor unlucky. He scores 7.

The sound of cute giggling comes from the edge of the forest path. On the edge of the pixie-path, sitting on a mushroom, is a pixie. It is a small creature with a pointy head, wearing leafs for clothes. It has wings like a dragonfly wings and a long tail.

 "Hallo." says the girl.

The Pixie blinks at her with its huge almond shaped eyes.

Charley entertains the Pixie by doing an awkward dance. This is difficult to decipher because of Charley's strong Welsh accent it sounds like he said an Oakwood dance. The Pixie watches him dance and again, giggles.

Charley turns around and catches the giggle by quickly turning around and holding the bottle at arms length and swooshing around to catch the giggle as it passes through the air. Charley rolls the dice to see how lucky he is and scores 4. The giggle flops into the jar and settles there. Occasionally, if you hold the jar to your ear, you can hear it giggling.

The Pixie flaps its wings and shoots up into the air and disappears.

"Only one problem." says the girl. "We are still lost." By now, it is getting dark. Night is falling. The goblin grunts and continues following the pixie-path. All of a sudden it bursts open like a redfire flower into the clearing around the Wizards tower!

"Stubborn as a Goblin. Goblin power." says the goblin with a "humph" and he storms off to his very own bedroom through the Door of Many Chambers.

The Wizard is pleased. "Tomorrow." Says the Wizard. "We shall be visiting the Mystic Market. We still have some ingredients yet to collect."


Scene Seven - Wizards Tower - Day Three









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