Vagrants Village (craft project)

 





These easy to build hot-glue and cardboard with card stock roof tiles. I could have left them at that, or original plan of pva strips of card stock as planks before painting brown. 

Reclaimed some old strips of flaked plywood from a weathered tabletop which I rescued from a skip in Cheltenham in 1999 and left outside over winter of 2020-21. Cut into average 4mm strips it looks more realistic than faking old wood from lollipop sticks. 

The process took several days to complete the whole batch of buildings during which I realised sticking them to paper or stick card and cutting that to shape to stick to the corrugated buildings after hot-gluing them into shape would probably save a lot of time. 

Currently pondering what colour to paint the tiles and whether the wood actually needs painting, either with wood varnish to strengthen the old plywood strips from crumbling or 50/50 pva and acrylic with tan-grey drybrush highlights and a black-brown wash as is traditional method found on many YouTube crafting tutorials.  


They are quite small. 

The scale of the buildings is 1”x2” 1.5”x2” 2”x3” not using precise measurements however the height is universally exactly 2” 

There are lean-to’s added as well as overhangs on the first and second floor buildings. 

This enables the ground level to have a lot of exterior space for character models to wander around and between the buildings. None of them are intended as internal locations. None of the rooftops are flat either so climbing along rooftops like ninjas is not intended for this aesthetic scenery. 

Doors and Windows are not actual holes. Making interior props would be a waste of time for these little guys. Doors and Windows are stuck on, using matchsticks for frames, the flaked plywood strips for doors and shutters. 


For such a simple and affordable process the result is something I’m pleased with, it looks quite professional. 

This method will most definitely be replicated in future for city builds, Tudor-style buildings using pva and baking soda to texture the card as wattle&daub between wooden beams. 






Subgenres & Tech

 

picture plundered like a pirate from Google



We’ve always played medieval fantasy Swords & Sorcery. 

We always played inland and underground, dungeons and towns. 

One day we built a cardboard ship. Story developed to an ocean adventure. We got some sailor and pirate miniatures. These things come with guns. Flintlock pistols and occasionally a trumpet blunderbuss, the sort my grandpa occasionally used to polish and hang on the mantelpiece. 


Discussion of problems and possibilities. 

1 - gunpowder means canons means castles are redundant. 

2 - on a side issue, dragon flame melting stone means castles are pointless. We always make dragon flame hot but not hot enough to melt stone or steel. 

3 - on another side issue, dragons make use of wood ships risky business. 

4 - returning to the main issue; we could ban pistols and modify the miniatures by chopping off their guns and replacing them with something less high tech. 

5 - we could establish a house rule that sailors have discovered the secret new technology from a distant land and use it exclusively to kill each other which is largely why it has not yet travelled inland to the old kingdom. 

6 - we could have two campaign worlds, one swashbuckling and one fantasy medieval. This is the preferred option. 


Ergo: 

Wolf Knights World is fantasy medieval Swords & Sorcery level technology. 

Mermaids Tear World is fantasy medieval Powder & PrintingPress level technology. 


Then we discussed Sci-Fi... 




Canyon Cave Craft














The Canyon / Cave project is multifunctional. It’s the first big project I started, drawing on my art school background to introduce sculptural elements. 

I have put this blog in a strange non-linear order to highlight the importance of certain techniques. 


PLASTERED

I laugh when I see YouTube crafting channels using $25 latex molds to shape Plaster of Paris for cliff faces. You can use your fingers for the exact same results. It’s more fun, faster and saves a lot of money. 

Plaster of Paris soaks up paint. I use a 50/50 mix of PVA and black acrylic as a basecoat for everything. With plaster this can be splashed with a little water to make a thick wash get into all those grooves. It immediately soaks into the plaster and looks awesome. 

I used two types of acrylic - the cheap stuff sold as child friendly poster-paints which is watered down and the other cheap stuff which isn’t. When I add water the kids paint goes blue while the other stuff stays only black. 

Having got the Canyon to that stage I abandoned the project for over a year to monitor the long-term effects of how my polymer mix interacts with plaster of Paris, assuming it will discolour further over time. 

Eighteen months later and it’s still the same as the day I painted it - possibly thanks to the extra PVA which seals the colour in and forms a surface on the plaster. I will now apply a second layer of 50/50 black acrylic & PVA before wet-dry-brushing with mid-grey then highlighting with magnolia. 

NB magnolia instead of white to avoid it looking frosty works wonders on XPS brickwork. For cliffs and boulders it’s not quite so good. A pale blue would be preferable. 

On top of this goes an Agrax Earthshade inspired home-made wash to dumb-down those highlights and make it look earthy, dirty, realistic. 

After which, green vegetative things can be applied. 

I have used the term Plaster of Paris here. I’m not an expert to distinguish between the cheapest type of polyfilla and the most expensive chalk & lime based equivalent products. Next time I’ll use cement powder so it won’t break and crack if the model is ever dropped. 


FOAMING AT THE cave MOUTH

The bulk of the cliff sides is made from EPS foam which has a nasty annoying easily identifiable texture of polystyrene balls. Sometimes it looks awesome when I can suspend disbelief to imagine it as cobblestones and volcanic stone. Usually it looks like polystyrene whatever you do to it. Disguising it is necessary hence use of plaster/polyfilla for more realistic textured cliff surface. 

I find EPS (expanded polystyrene) all over the place usually on the roadside having blown there from the wind. I have a room full of bags of it on shelves. Truly. 

The best stuff is vacuum-formed such as protects packaged white goods. Inspiration for modular dungeon sections to last a lifetime with little more work than disguising the bubbles with cements or XPS (extruded polystyrene) drawn on with a biro to make it look like brickwork. 

In this case I made blocks of it on either side of an approximately six foot by two feet wide base board, with a zig-zag open central space. Gorilla Glue it’s like PVA but dries harder and quicker (with eps), 24 hours to be sure (PVA sometimes simply doesn’t dry ever when air can’t get to it, such as when it’s stuck between two bits of EPS). 

Next I carved its interior facing sides up with a Stanley blade to form cliff-sides prior to plastering them. A lot of sculptural work and decision making. 

I cut out caves of various sizes along the way on both sides, at various heights. Goblins can pour out of these into the canyon, as they lead deeper into the underdark.

The top level is eighteen inches tall and has a path along the edge which can connect over wooden bridges to rocky stalagmite outcrops from the central corridor. 

There are paths like a 2D platform videogame at different heights along the cliff edge for snipers and spiders to lurk and for heroes to rope-and-grapple their way up to and edge their way sideways along the ravine to access that sneaky cave mouth. 

That’s about it so far. 








Port Rufus (craft project)






Rufus is the name which came with the jackapoo (Jack-Russell cross Poodle) little fluffy Anubis rescue dog who only obeys Charley, almost telepathically. He is well loved and quite a character to the extent we named a recurring coastal village after him in our fantasy games which has gradually and in stages developed into Port Rufus. 

Then came the cardboard model of a ship at 28mm/32mm scale for ocean adventure. It was only a matter of time before I got around to building a wharf and surrounding area. 


Basic structure prior to “planking”


Hot glue and corrugated cardboard maquette to develop into a more realistic yet practical gaming table. 


The area is 12” x 24” featuring;

wooden dock, four warehouses, a pirate-sailor inn (the Drowned Rat Inn), the harbour-masters office where confiscated goods are stored, a basement level entrance (tunnel leads to a hatch located somewhere in the area), two alleys connecting the board other areas of the town, a road and some space for storing coils of rope, chests, fish racks and the like. 




Tapping into Creative Energy... 

Today I discovered a sufficiently sized pile of 2mm x 15mm wood strips someone had dumped into a hedge while walking the dog. These will be wooden beams and planks for the surface facade glued with PVA onto the cardboard. 

Returning home with my gift from the gods I discovered a broken sheet of 2mm insulation foam, not sure if it’s XPS carpet insulation or the polystyrene used for chip cartons in some greasy fish shops, it’s green. There was loads more in the park next to the house, the wind has blown it my way. The stuff is perfect for etching cobblestones onto with a biro. 

Enshallah. Evidently I am supported by the Gods for building Port Rufus as a gaming table. I am grateful. 



 



Every level is 2” tall and every level is modular, detachable. The rooftops lift off, the first floor of each building lifts off. This is so gameplay can continue inside of the buildings, which are all specific locations. 



Four warehouses are necessary for one being empty, one a totally legit nautical trading operation, one rentable by the player-character crew, one is mafia-gangster-smuggler outfit. Searching these at night will obviously be a plot necessity at some point. 




Next up: shops & market area. 

CQ21 Quest4 Mystery

 Chapter 4 : Mystery



Four adventurers, Captain Brantus of the Mermaids Tear, Ursula the Nature Witch, Archer the Elf, and Li a civilised Barbarian, 


have followed the Necromancers instruction and made their way to the barrow of Yog Durn to find the necromancers body, which is supposedly still living. 


They have left Trident the baby sea dragon to guard the ship because he is a bit more trained but still hectic. 


They enter a long passageway and make their way up it. Li is stabbed by a spear which comes out of the wall. Ursula helpfully points out a tripwire inches from her feet. 


The tunnel turns to the right into a large room guarded by three skeletons! 


From the corner of her eye, Archer sees a body walk past but when she looks closely it has gone! 


Li rushes into attack the nearest skeleton with her greatsword. She smashes its spine in two. It crumbles with the clattering of bones to the floor. 


Archer shoots an arrow at the furthest skeleton who happens to be in front of her in a straight line. The arrow lodge into its eye socket and it falls to the ground. 


Ursula stays back. 


Brantus slowly catches up, considering losing some weight might help him it also grateful his henchwomen are making things safer up ahead, he sips from his hip flask of brandy from the tavern as he hears them beating the skeletons. 


The last remaining skeleton moves over to attack Li. Li literally grabs the handle of the skeletons sword, rips its arm off and beats it to death with its own bony arm. 


Brantus catches up with Li to admire her handiwork. 


Ursula walks into the middle of the room and sees an entrance at the far end. Archer moves up beside her. 


Li notices a skeleton none of them had seen before, in the corner of the room. It has a little journal next to it. She goes to investigate. 


“I have just come to this Barrow, after discovering that it houses some secrets of the ancient times. There are runes on the walls here. I have deciphered some of them. I did not have enough time to decipher more as I had to flee once I saw It. It haunts me. I fear don’t have long left here.”


“The runes read something about a ‘blade of hope’ and that it is the only thing which can inflict damage upon It, although I fear if I do not find this ‘blade of hope’ I will perish here.”


“This is the final time I will write in this journal. I am going to try to find the ‘blade of hope’ to put an end to this once and for all.” 


Li reads it out loud. 



They discuss the ‘it’ and they will need the Blade of Hope to defeat it. 


“Let’s do this thing!” Says Ursula. 


The tunnel leads to a turn to the left beyond which a small room. Li searches it and discovers the hilt of a broken sword. I suspect it might be something to do with the blade of hope.


There is another tunnel entrance opposite the one they entered. They follow it into another large room. The room cobrains: 


A goblin jockey riding a massive spider! 


Two goblins and one Ogre. 


Archer shoots an arrow at the ogre. The arrow shoots through its brain and pins it to the wall, her party-trick-shot. Her bow is very powerful! 


Li runs at the goblin jockey and attacks the spider! Her blade slices through the goblin split it in half through the spider split it in half. Lots of goop sloshes out onto the floor. Li steps back to avoid it. She also notices a trapdoor beneath it! 


Brantus waddles into the room. 


Ursula enters and casts a flash of bright light spell to temporarily blind the goblins. 


The goblins must miss a turn because they’re dazzled! They both drop their weapons. One of the goblins is using the blade of a sword for a dagger. 


Li pushes Brantus out the way as she rushes to chop the nearest goblin. The goblin is dead. 


Archer enters the room. 


The remaining goblin who has dropped the sword blade begins to see again. He dizzily makes his way toward Li to attack her, forgetting he has dropped his weapon. 


Archer shoots at the goblin. Goblin is dead. 


The party examine the hole in the floor. 





The party have the hilt and half a blade of a sword. They believe the rest of the sword is probably down the trapdoor. 


They play Rock Paper Scissors to decide who goes down there first. That doesn’t work because they have an argument until Li decides to go first. 


In the room through the trapdoor is a person, his back facing Li. 


Li says, “Hallo.”


“I’ve been been awaiting your arrival.” Says the person. “If I am correct I have sent you here to find me.” 


Li says, “Do you know there’s a bunch of monsters I’m out there?” 


“They are my bodyguards but that does not matter because there are significantly less of them left now:”


“I am the necromancer. I have sent you here to find my body and bring it back to me. But the only way you will take my body is if you kill me. Because I’m not letting f that happen.”


“Why not?”


“Because my having my body will leave me without my body. I am more powerful with my body.” 


Li says, “whut?”


“Which is why I need my body. I can’t have my body. I am the past tense of my body. If I have my body I won’t live and the necromancer will die.” 


Li says, “Dude I can happily kill you right now.” 


“Don’t you see, I am the past tense. If he takes my body back from his own past, he will be dead.”


Li says, “This confuses the crap out of me to be quite honest.”


“The only way to defeat me and bring my body back to the present tense of myself a safely is to kill me using the blade of hope.” 


Li says, “oh we have a few bits of that. Do you know where the last bit is?”


“Yes, here you go.”


Li takes the blade part.


“I will use my magic to fix it. Now it is more powerful than ever. Now stab me through the hertz so my body can be bound with my soul.”


Li holds the blade and says, “What’s in it for me?” 


“If I’m not mistaken the present version of myself has offered you training in using not only the t to deny but the ring as well. You’re on the good side of the person who will know how to summon the kraken. I think that’s enough.” 


Li says, “Well I’ll think about it.” Then she climbs back into the room with Brantus Archer and Ursula. 


“There’s a dead dude down there who wants us to kill him because some confusing story about being two people at the same time. Or something like that.” 


Ursula says, “Give me the damn sword dum-skull.” 


Li gives Ursula the sword: Ursula climbs down the hole and says, “Hallo.”


“Well are you going to do it?”


“I might.” Says Ursula. 


The necromancers body turns around, walks up to Ursula and s reaches; “Do it!” 


Ursula says, “ what happen if I don’t?” 


“I can tell you or give you a little preview.”


“Tell me?”


“I will enchant this knife and hold it to your throat. If that doesn’t convince you I might actually have to kill you.”


Li says, “So if I don’t kill you, you’ll kill me?” 


“I’m not going to explain all that again.”


Li stabs the guy through the chest. 


“Thank you!” Says the person. His body disappears. 


Li says, “I think I shouldn’t have done that.”


She climbs back into the room with the others and says “I stabbed him and he disappeared. Also, I’m keeping this blade of hope.” 


The party make their way back to the necromancers hide-out on another island. 


“Thank you. You have done as I asked. Now is time for me to do my part of the deal. Are you ready for very intense training?” 


“Yes.” Says everyone. 


“Very well. I will teach Brantus how to use the trident which controls the sea, Ursula how to use the ring which summons the kraken, Li how to use the blade of hope. And yes, I know about that.”


“What about me?” Asks Archer. 


“I will train you to be the most skilful archer this realm has ever seen.” 


“Okay.” 


“We are now the necromancers students!” Says Brantus. 



End of Chapter 4 Mystery.


















TMA1

TMA1 : Text Message Adventure 1 


Far across the muddy meadows of mad mushrooms and far, far beyond the fairy forest of frightening floofs, through the scary swamps of sinister sound effects, over the dreaded mountains of monumental monstrosities, perched upon the cavernous cliffs of cunning critters, there is a village at the edge of the crappy kingdom called the village of valiant vagrants. 


Here lives an assortment of strange folk all of whom have tales to tell and one of whom possesses the map of the lush lowlands which spread for many miles to the farthest visible horizon from where the sun rises. 


The map is a treasure to those who seek to escape the crappy kingdom for it shows the way to the pretty perfect palace of polite people who according to legend welcome strangers who make it across the labyrinth of the lowland wood and to the sandy beaches of the coast at the edge of the continent. 


Dare you brave adventurer explore beyond the mud huts of your own sad village at the very edge of the desert of desperate death, hoping to discover...


“Hehe”


...the many splendours of a better civilisation? Or will you stay here to be eaten by the giant desert vultures who are swooping with ever more daring to snatch away your kinsfolk for their meals?


“Uh no.1”


Yay! Even as you prepare your backpack of useful stuff for your adventure ahead, the shadow of a giant vulture swoops over the village. You hear it’s ghastly cries piercing the skies and your ears like hot poky sticks through butter made from frog fat. 


You are glad to be indoors a mud hut preparing for your journey otherwise the horrible creature would have gripped you in its cold hard talons and swooped you away to chew your hands off, and then your feet, and then your arms and legs and finally to swallow you hips first so it can totally enjoy your screaming pain right up until the last gulp. 


The local legend of your brave ancestors who learned how to tame and ride the giant vultures has never been proved for generations because everyone who tries that ends up with their bones coughed up and spat out.

 Indeed the roof of your mud hut clatters with the sound of old bones being choked up and spat out by the vulture as it flies overhead, thankfully this time it flies away still hungry.


Your backpack contains: 


Ten sundried frogs (the basic source of protein for your tribe). 

A small pointy stick, very sharp. 

A long pointy stick, very sharp. 

A spare loincloth made from vulture feathers collected over time and stitched together with dry frog guts. 

Some balls of sand mixed with mud, some have more mud and some have more sand. They have made themselves somehow, due to the magical qualities of your backpack. 

Some frog gut, especially prepared to be elastic, it stretches to ten metres. 

A hard clay cup scorched black underneath from many camp fires. 

A water pouch made from elasticated frog skin. 


The frogs on the swamps nearby can grow quite big. Sometimes they eat people. Attempts to tame them for use as riding beasts is also the stuff of legend because anyone who tries riding a frog large enough to bare the weight usually gets eaten. 


It is early morning. 


You can travel:


North (along the edge of the desert/swamp track to another village much the same as yours)

South (see North route)

East (into the deadly desert of dumb dead dudes)

West (into the swamp of sinister sound effects) 

Or

Stay in the village


“North.”


After some time you come across some children of the next village. They wear the traditional dry-mud-bead clothes of all the people in this region. You recognise them as your cousins children, Gom and GomGom, age five and three. They should not be playing out here alone so far from their village! 

Suddenly a terrifying shriek of a giant vulture can be heard. The kids both start crying in fear and looking to you to protect them. 

This village is quite close to the swamps which have occasionally giant mushrooms growing. You can see some of the mushrooms from here although you would have to risk wading out to them - people disappear in the swamps they can be treacherous like quicksand, if you leave the safe paths. 

The village is somewhere up ahead. 

Again the vulture calls, if you could speak its language you would know it is saying “oh yum! three fat meals! Come here fellow vultures to share in this fortunate event!”


“ Do I have weapon?”


You have a short pointy stick and a long pointy stick. They are both very sharp.


“ Does long 1 reach vulture?”


The vulture is still somewhere out of sight. The skies are bright with sunlight making your eyes squint and water a bit. The sun is directly above you now.


The kids are crying in fear now.


A shadow of a giant vulture passes over you, and over the children. You can see the vulture swooping to examine its next meal!


As you watch, it turns around and swoops back toward you, coming lower in the sky. If you do nothing it will grab one of the kids and swoop away with him!


















CQ21 Quest3 Necromancer

Quest Three: The Necromancer 


Leaving a semi-tamed baby sea dragon to guard the ship, Brantus, Captain of the Mermaids Tear, and his three hired henchwomen, Li the civilised barbarian, Ursula the Nature Witch, Archer the Archer, arrive at an island. 


They go into an Inn and ask if anyone knows of anyone whose initials are T.N. 


The locals think about it and suggest it might be the old necromancer from a few hundred years ago whose scary old lair is up on the hill over that way. When the old, old King found out about the necromancer doing evil magic, he sent some guards to kill him. The guards never came back. 


The adventurers enter through a large stone double-door slightly ajar into a large, gloomy room. 


There are groaning, moaning sounds coming out of the dark. Zombies! 







Li charges toward the nearest zombie waving her greatsword around. The zombie knocks her out with one hit. 


Archer shoots arrow over the unconscious Li through zombies head and pins it to the wall. The zombie body hangs from the wall by its forehead. The clunk of it hitting the wall makes two other zombies aware. They stagger from the gloom toward the adventurers. 


Ursula moves between the zombies and another they hadn’t seen and casts her Life magic spell. The zombies turn to ash. 


Archer and Brantus wake Li up. She is weak from being knocked out. 


They go into the next room. There is nothing there. Flagstone tiles on the floor. Stone bricks for the walls. Stone ceiling. 


“Well this is crap let’s go home.” Says Brantus. 


“Not so fast!” Says the witch. “Let’s search the place first. There might be a secret door or lever.” 


They do not find any such thing. What they do find is an engraving. 


‘Narshal Lew Kalinargh Eeskinlew inchongerai’ 


They all take turns trying to pronounce the words. Then they have a short debate about whether that is four words of twenty four words. 


“You know what we need?” Says Brantus. “We need an expert on ancient language to come here and have a look at this for us.”


“Or we could remember it and ask around.”


“What we need is a quill and ink set to copy it down.” 


The witch interrupts. “Wait a minute, I think this is an ancient language I read about before. I recognise some of it.”


“Which bit?” 


“The bit which reads right to left or the bit which reads left to right?”


“It says, ‘speak a ....dle and ... doo ... appear.” 


“Speak a doodle and a doodle will appear. Simple. Genius. Thanks sister.”


Witch blushes. 


“It might be speak a piddle and a doofer will appear.”


“If you piss in the room, a doohickey will appear. No somehow I don’t believe an ancient necromancer would’ve casting toilet spells to access his lair. Imagine the sorts of people he would have to be dealing with if that were the case.”


“Riddle?”


“Not now we’re busy trying to translate this, uh, ah ye that might be it.”


“Okay I know a riddle.”


They search the area again and suddenly hear an echo of a voice, say;


“What is very tall, 

but doesn’t grow.

Taller than trees, 

up up up it goes.”  


Brantus looks embarrassed. 

Luckily it’s dark so the women do not see what his mind is thinking of.


Luckily for all of them because an awkward silence as they all pause for thought. 


“Where did that voice come from?” Asks Archer. 


“I heard it too.”


“We all did.”


“Tall but doesn’t grow. Stairs?”


“The sky?”


They hold their torches up to examine the ceiling overhead. 


“Stones?”


“A mountain!” Says Li. 


All of a sudden the wall moves. 


With a scary grinding sound. 






A long tunnel is revealed directly opposite the entrance. 


“Well now we’ve done it.”


“You go first.” Orders Brantus. 


A small square room with another doorway not quite opposite. 


A tunnel which bends to the right and then to the left and then quickly to the right and left again and straight ahead. 


Two more zombies. 


Archer shoots one through the head and pins it to the wall the same as the last time. 


Brantus charges forward and sees another zombie which was hiding in the dark. He decapitates the zombie he had charged at. 


Behind the zombies is a tunnel with an offshoot to the left and a small room at the far end. 


Li runs over to attack the third zombie with her greatsword. The zombie is split down its middle into two relatively equal size pieces. 


Li wipes her sword clean on the zombie rags while Archer retrieved her arrow. The zombie slumps to the ground. 


The offshoot tunnel has a door at the end. 


Brantus instructs Li and Archer to search the small room. They find a magic staff of destruction. It has ‘magic staff of destruction’ engraved on it along with instructions for use. ‘You hold it, you charge it up, and a firebolt shoots out of its tip.’


“Hm. Useful.” Says everybody. 


Because Li is injured and also has the highest Brawn score when she is not inhured, the party decide she can carry it for now. 


The party open the door and find themselves directly opposite another door with a very long tunnel wide enough for two people to stand side by side, on their right, disappearing into darkness. 


“Open that door.” Says Brantus. 


Li opens the door with Archer to her right, Brantus behind her, Ursula to his right. 


A small room with three zombies. A zombie knocks Li out again. She falls into Brantus who falls over underneath her. 


“Shut that door!” Says Brantus. 


Archer shoots the zombie with her hardwood bow. The arrow goes through its head, knocks it back, the arrow goes through a zombies head behind it, both of them are pinned to the wall, dead. 


“Nice shot!” Says Ursula. Ursula shuts the door. 


Brantus stands up. “Not sure if our civilised barbarian is all she’s cut out to be. That’s twice she’s fallen asleep on duty in the last... how long have we been in here anyway?” 


Ursula casts healing magic on Li. Li wakes up feeling refreshed. 


The zombie pulls at the door from its side of the door to open it. Ursula pulls on the from her side of the door to shut it. The door flies open and smacks into Ursula who falls over. 


Archer shoots the zombie and misses. 


Li charges at the zombie with her greatsword held out like a spear. The zombie dodges her attack and whacks her as she passes. 


Ursula gets up. 


Brantus says “Do something!” 


Archer says “What does it look like we’re doing?” 


Zombie hits Li with its axe. Li up-slashes the zombie diagonally with her greatsword, kills it. 


Ursula casts healing in Li, again. 


The party moves up the long corridor. At the far end is a door with an eye. They hear a voice again. 


“Speak the answer to the riddle and you may enter.”


“Mountain!” Says Brantus. 





The door opens. Behind it is a massive badass Lair of the Necromancer main worship room. There is a necromancer standing in a stone circle in the middle of the room, meditating in the lotus position while floating one foot in the air. 


“Excuse me sir, you wouldn’t have happened to have seen any necromancers around here would you?” Asks Brantus. 


“Why have you come into my home, destroyed my people, barged in and interrupted my meditation?” Asks the floating necromancer. 


“We are looking for a necromancer whose name begins T.N. who sent us a message.” 


“I have been awaiting your arrival.” He stops floating and turns around for them to see he is a skeleton. 


Ursula gets ready her Life Spell to try and destroy the foul undead creature. 


“Before you do anything rash, I want to tell you, I know about the ring and the trident. I can teach you how to use your new weapons. You must do only one favour for me. Retrieve my body from the sacred barrow of the south.” 


“Okay.” Says Brantus.


“I shall be awaiting you. Farewell.” The necromancer disappears into thin air. 


All of a sudden they are back at the tavern! 


As they materialise they hear his voice say, “I shall be watching you!” 


“Hey, we didn’t even get a chance to raid his workshop!” Complains Li. 


“Are we going to do his mission?” Asks Archer. 


“I’m going to have a drink.” Says Brantus. He orders a round of drinks from the bar. 



End of Quest Three