Disclaimer: HeroQuest board game is trademark of Milton Bradley now Hasbro, and Games Workshop, not to be confused with Robin D Laws roleplaying game of the same name, now rebranded as QuestWorlds |
HQ Charley Style
HeroQuest with Charley
is custom modified to meet the demands of a pre-teenage boy.
The Exploration Phase
The Mop-Up Phase
After every room and tunnel has been searched for Traps and Secret Doors,
after all the monsters have been killed,
after;
"The Dungeon is cleared!"
has been shouted in a sufficiently celebratory manner;
only then is every room and tunnel safely and sequentially searched for Treasure.
Q: Is this MetaGaming?
If the Players want to do things in this order, that’s fair enough.
Common Sense also suggests this should be realistically possible.
There are few dungeon-map-specific exceptions / exemptions,
for example is where the Characters have to escape because they’re being chased.
NO SPOILERS : I will not reveal which map this is.
With nothing else to surprise the Characters,
it makes sense to save time at the end of the game
by simply counting the number of rooms and tunnels in the map
and randomly turning over the Events Cards from the deck.
Wandering Monsters are fought (and almost always beaten).
Treasure and items are accumulated to take into the next quest.
This method means random finds are not available during the current map
but are saved for the next one.