picture plundered like a pirate from Google |
We’ve always played medieval fantasy Swords & Sorcery.
We always played inland and underground, dungeons and towns.
One day we built a cardboard ship. Story developed to an ocean adventure. We got some sailor and pirate miniatures. These things come with guns. Flintlock pistols and occasionally a trumpet blunderbuss, the sort my grandpa occasionally used to polish and hang on the mantelpiece.
Discussion of problems and possibilities.
1 - gunpowder means canons means castles are redundant.
2 - on a side issue, dragon flame melting stone means castles are pointless. We always make dragon flame hot but not hot enough to melt stone or steel.
3 - on another side issue, dragons make use of wood ships risky business.
4 - returning to the main issue; we could ban pistols and modify the miniatures by chopping off their guns and replacing them with something less high tech.
5 - we could establish a house rule that sailors have discovered the secret new technology from a distant land and use it exclusively to kill each other which is largely why it has not yet travelled inland to the old kingdom.
6 - we could have two campaign worlds, one swashbuckling and one fantasy medieval. This is the preferred option.
Ergo:
Wolf Knights World is fantasy medieval Swords & Sorcery level technology.
Mermaids Tear World is fantasy medieval Powder & PrintingPress level technology.
Then we discussed Sci-Fi...
No comments:
Post a Comment