Subgenres & Tech

 

picture plundered like a pirate from Google



We’ve always played medieval fantasy Swords & Sorcery. 

We always played inland and underground, dungeons and towns. 

One day we built a cardboard ship. Story developed to an ocean adventure. We got some sailor and pirate miniatures. These things come with guns. Flintlock pistols and occasionally a trumpet blunderbuss, the sort my grandpa occasionally used to polish and hang on the mantelpiece. 


Discussion of problems and possibilities. 

1 - gunpowder means canons means castles are redundant. 

2 - on a side issue, dragon flame melting stone means castles are pointless. We always make dragon flame hot but not hot enough to melt stone or steel. 

3 - on another side issue, dragons make use of wood ships risky business. 

4 - returning to the main issue; we could ban pistols and modify the miniatures by chopping off their guns and replacing them with something less high tech. 

5 - we could establish a house rule that sailors have discovered the secret new technology from a distant land and use it exclusively to kill each other which is largely why it has not yet travelled inland to the old kingdom. 

6 - we could have two campaign worlds, one swashbuckling and one fantasy medieval. This is the preferred option. 


Ergo: 

Wolf Knights World is fantasy medieval Swords & Sorcery level technology. 

Mermaids Tear World is fantasy medieval Powder & PrintingPress level technology. 


Then we discussed Sci-Fi... 




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