HQ Charley Style



Disclaimer: HeroQuest board game is trademark 
of Milton Bradley now Hasbro, and Games Workshop, 
not to be confused with Robin D Laws roleplaying game 
of the same name, now rebranded as QuestWorlds



HQ Charley Style



HeroQuest with Charley 

is custom modified to meet the demands of a pre-teenage boy. 


The Exploration Phase

The Mop-Up Phase 



After every room and tunnel has been searched for Traps and Secret Doors, 


after all the monsters have been killed, 


after; 


"The Dungeon is cleared!" 


has been shouted in a sufficiently celebratory manner; 


only then is every room and tunnel safely and sequentially searched for Treasure. 



Q: Is this MetaGaming?


A: No. This is legitimately allowed by the rules. 



If the Players want to do things in this order, that’s fair enough. 

Common Sense also suggests this should be realistically possible. 


There are few dungeon-map-specific exceptions / exemptions, 

for example is where the Characters have to escape because they’re being chased. 


NO SPOILERS : I will not reveal which map this is.



With nothing else to surprise the Characters, 

it makes sense to save time at the end of the game 

by simply counting the number of rooms and tunnels in the map

and randomly turning over the Events Cards from the deck.


Wandering Monsters are fought (and almost always beaten). 


Treasure and items are accumulated to take into the next quest. 

This method means random finds are not available during the current map 

but are saved for the next one.  






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